The Legend of Zelda: Ocarina of Time 3D
By: Julian MacDonnell
By: Julian MacDonnell
Nintendo 3DS
The Legend of Zelda series has seen its
fair share of ports and updates of already existing titles. Now comes
one more in the form of a touch up to one of the best known and well
loved entries in the series; Ocarina of Time. First released on the
Nintendo 64 in 1998, Ocarina of Time was for many the first foray
into the land of Hyrule and an introduction to some of gaming's most
well known and beloved characters.
With the recent release of Nintendo's
newest hand-held system, the 3DS, Nintendo needed titles to help sell
their system. So it's no wonder that when looking into their back
catalog of games, they would choose to touch up and release one
of their most revered titles to help sell the system. But with the
newly renovated Hyrule, is it enough to ask gamers to come back once
more to a land they have most likely seen many times before, or is it
doomed to fall into mediocrity once the nostalgia trip fades?
The story starts as Link, a young boy
in the Kokiri Village, is awakened by the fairy Navi. Navi informs
Link that he is to finally meet with the protector of the forest, the
Great Deku Tree. Once properly equipped and having rid a bit of a bug
infestation from within the Great Tree, Link is told of his destiny;
to rid the world of a great evil that seeks to corrupt and control
all it sees with the power of the legendary Triforce. Pretty typical
plot for The Legend of Zelda, let alone a game in the adventure
genre. However as anyone that's played a Zelda game can attest to,
it's not for the story that you play. It's the world and the
characters that inhabit it that entices you to push through. Link's
adventure in Hyrule brings him to meet many charming, interesting and
quirky characters. Even if these characters aren't in themselves
original, it's how they are implemented into the story and world that
makes them stand out the most. It's also thanks to the art design
that both the characters and the world pop out as well as they do.
Whether you're plundering a dark temple filled with spirits from the
beyond, or riding your steed across the open plains, you can see all
the effort that was put into making everything so vibrant.
With this version of Ocarina of Time,
Nintendo decided to go one step further than just doing a regular
port. The entire game has been given up-rezed graphics and the
ability to see the world in 3D. Granted, while not much was really
added to the main game in the form of extra dungeons or side
missions, at the very least the core game was left fully intact as it
could be found on the Nintendo 64. One nice addition to the whole
package is the return of the Master Quest in the form of an unlock
for those that beat the main game. If you are unfamiliar with the
Master Quest, it's basically the same game with a harder difficulty
and all the dungeon layouts changed up to offer a different
experience. But again, this mode isn't new to the game, having been
first incorporated into a special GameCube disk a few years ago. This
does present the first down side to this port; there's almost nothing
new for returning fans. All the dungeons and towns you visit are the
same as they were before.
There is the inclusion of a Boss
Challenge mode that is selectable from the bed in Link's house.
Though it's nothing more than a chance to play against already beaten
bosses to see if you can get the best preset time. While it does add
some form of new content, it's one feature I never found myself ever
really wanting to use. Had there been some sort of leader-board
incorporated so you could compete with friends or other people around
the world for the best times, maybe I would have been more inclined
to try it out. There is also a sort of 'super guide' that has been
put into the main game in the form of a special Sheikah Stones that
are sprinkled throughout Hyrule. If you choose to use these stones,
you can gain access to 'Visions' which are short videos showcasing
how to get past certain puzzles or bosses. While it's another nice
feature, I never saw a need for it as every direction or objective
given to you is pretty clear to understand and most of the puzzles
are relatively easy to figure out if you give yourself enough time.
Even with the game left mostly intact and unchanged, I found the best
parts to be the small changes made to the gameplay.
The first of note is that the inventory
system is a lot easier to manage this time around. Not only has
Nintendo decided to move the inventory, gear and map menus to the
bottom screen for use with the touch screen, it's now easier to just
pull any items you need from your bag to one of five slots on the
right side of the screen for easy access later. As players of the
earlier incarnations of Ocarina of Time may have noticed, there are
now two more items slots than before. Originally where you would have
to contend with three slots which would most likely cause you to have
to constantly pause the game just to switch to an item that is now
necessary for an immediate puzzle, you can now get most of the
necessary items for a dungeon ready at once. However, those two added
slots can't be assigned to any buttons. Instead, you need to either
use the stylus or your thumbs to press the slots to use whatever
items you assigned to them. This originally seemed like a hassle, but
as I played on I found it more helpful than anything. Especially
when you consider the option of assigning items used less frequently
like a healing item to those slots. Also, with the change for tunics
to now be taken as gear instead of items, as well as the ocarina to
have it's own dedicated slot on the opposite side of the touch
screen, that's less item management and pausing during intense
battles for the player. One very minuscule yet oddly impressive
enhancement of the gameplay was the incorporation of the 3DS's
built-in gyro sensor. When using the Bow, Slingshot or Hookshot, you
can now use the gyro sensor to get a more precise aim by moving the
hand-held around you. I tested aiming with the Bow using the sensor
and the thumb stick and found the gyro aiming to be the most reliable
and accurate. I never once found myself running into technical
problems with the sensor.
For a being on a portable, I must say
the sound quality is quite good for what could have been. Again, as
with the everything else, nothing was really added or changed. The
music and sound effects are pulled straight from the original game,
and while this could have been a down side to not hear a more
orchestral version of the full soundtrack, I found it to not be a
really bad thing overall. The inclusion of all the original music
lent greatly to my nostalgia trip, bringing me back to my childhood
when I first got my hands on Ocarina of Time.
So with everything presented as it is,
how does this rendition of a classic fare? Pretty well I would have
to say. While I will have to ding this port for not adding anything
to the original game, the updates done to the graphics and menus were
greatly welcomed. Depending on the player, one run through could go
as far as 20-30 hours depending on if you want to unlock every thing
and get every little upgrade. Even as a seasoned player I found the
game lasting at least around 20 hrs. For fans of the series looking
to return to this great adventure, as well as new comers to the
Legend of Zelda, I would recommend you pick this up. Of all the ports
for Ocarina, this is easily the best that Nintendo has put out yet.

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