Mighty Switch Force Review
By: Julian MacDonnell
For Nintendo 3DS
To say the 3DS is still
lacking in the amount of games in it's library(let alone those that
aren't ports or re-releases) is slowly becoming untrue. With the
recent release of Resident Evil Revelations and Kid Icarus Uprising,
as well as a slew of other games being released over the 3DS's
E-Shop, it seems Nintendo has caught up to where they should have
been about three months into the life cycle for its newest system. As
to whether most of these titles are actually worthy of purchase or if
we're about to see a repeat of the shovel-ware released for the Wii
during most of its life span is hard to say just yet.
So when I went looking in
the E-Shop for new games to play, it should be no surprise that any
new title I saw would meet my hesitant stare. I know I could have
just as easily gone down the safe route and purchased a game from the
virtual console selection, but then again I didn't get my 3DS just to
play old gems I could still find for their respective systems today.
So when I saw Mighty Switch Force pop up after a little digging, I was
hesitantly drawn to it. As I would find out, this small download
title comes to us from WayForward Technologies, the same developers
of a little known title on the GameBoy Advance called Shante. Having
only played a bit of their earlier work, I was immediately hooked on
seeing what they were going to do with the 3DS's hardware, and
thankfully my curiosity was rewarded.
Mighty Switch Force's story
is definitely not why you will pick this up.You play a police officer
in-charge of getting back several dozen escaped convicts who have been
released through reasons that are not clear to you. Though while
there is no deep narrative to speak of, the graphical style of the
game is quite striking with all the characters being drawn in
WayForwards' iconic Shante/chibi-esque fashion where they have
greatly exaggerated features with small bodies. Like Shante before it,
it's their take on this style that will catch your attention. They
then take it one step further by fleshing out the background of each
stage with what appears to be a more futuristic city scape(very
reminiscent of some Mega Man X stages) with occasional traffic
buzzing by. But the most surprising of all was how well the 3D
effects complement this entire package. While you don't need to see
the game in 3D to get the most out of it, it does add a depth of
field effect to the backdrop. In doing so the backgrounds actually
look as if you're quite a ways away from the city, while making the
main stage you play on seems to be so close you could actually reach
out and grab the enemies running around. With the 3D slider turned
all the way on, I was able to really see every detail the designers
put into the world and it's characters; and while the layouts for
each stage may alter greatly between each other(most likely do to it's
more bite sized nature), the design of each level doesn't seem to
differ that much between stages. I never did find this to be a
problem and was still in a bit of awe every time I actually got to
slow down and take a look around at the work put in by the design
team.
Now the reason why you'll
actually want to get Mighty Switch Force is the game play. It seems to
pull a trick on the player where it almost starts to promise levels
of classic run and gun with lots of platforming very reminiscent of
older games such as Mega Man or Metroid. Though while you will get
those sections every once in awhile, the actual game is more puzzle
based than action platformer. You have two objectives: Find all the
escaped inmates in each level, and then locate the exit. The player
is given three buttons in which to control the main character
with(d-pad not withstanding). As you would imagine, two of these
buttons are dedicated to jumping and shooting. However the third
button is what's used for the puzzles. What starts off simply as
pressing this button to cycle in and out certain blocks to create new
paths in the environment is then quickly turned into timed sections
where you have to be constantly on the move and watchful of when you
pull the trigger for this switching. If you aren't careful, you will
either catch your self in one of the blocks, or have the character
plummet to her death. Get ready for this to happen, a lot!
And there's the other thing
I love; when I died, it was my own fault.
The controls are so tight that I never ran into a situation where I
missed a jump or switch due to the controls not recognizing the input
at the right time. Recognizing patterns and learning where and when
to switch is the key to success. And you'll need to master these
controls if you want to beat the par times for all the courses. Now
according to the manual, you are supposed to be rewarded for beating
par times. It's hinted that you will be granted upgrades for doing
so, but as I have beaten a little over half of the par times for all
of the courses in the game, I was never given anything more than a
blue star next to each stage I beat. I'm guessing if you get all 16
stars you'll get a reward, but as of writing this review I have yet
to beat the last few stages listed par times. The only reward I was
ever given was an upgrade to the main weapon upon completing all the
levels and making it to the credits.
With no difficulty to speak
of(unless you go for the par times) Mighty Switch Force, while not
easy, is not the toughest game to beat. The first five or so levels
are basically a breeze with the next five increasing in difficulty.
The last ten levels of the game are where you'll find the most
challenging. As I alluded to, some of the stages are actually not
designed with the platforming tradition of 'start at point A and
work your way across the level to point B' to win. Instead, a good
half of the stages force you into a boxed-in arena where you have to
be able to switch between blocks to move around and catch the escaped
convicts. These stages are where you'll find mastering the controls
and timing key to winning.
With me having played this
on the go for most of the review process, I was unable to hear a few
of the stages themes. However, the stages I did sit down to play with
had the speakers on full blast, and what came from speakers caught my
attention to listen to the very up beat techno/16 bit tracks. Even on
the stages I found myself either repeating a great deal or
continuously playing for more than ten minuets, I never found the
soundtrack to drudge on or feel horribly repetitive. The sounds of
the game are very satisfying as well. From the sound of your bullets
hitting the enemies with a satisfying thud or dink depending on the
surface it hit, to the simple mechanical noise used to indicate the
switching of blocks, I couldn't find a bit of audio in the game that
I didn't care for or though was out of place.
While it's unfortunate that
there is no real multiplayer to speak of or even leaderboards for use
of competing locally or worldwide for best stage times, I still had
a great time with this little title. I wished there were a few more
levels, maybe some that focused a bit more on platforming
specifically, but I still found myself getting a few good hours out
of it all for what I payed. The cute graphical style with a detailed
background was very attractive and striking while the game play is
very solid. I highly recommend anyone with a 3DS and a few bucks to
spare to pick this up. It's not a system seller, but it is just one
more reason I find myself holding onto my 3DS.

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