(Fully aware that this is not an original idea)
By Ed Beers
The Console War has changed.
It's not about fandom, or mascots.
It's not even about exclusives, replacements, or peripherals.
It's an endless series of multi-console releases,
played by the widest spectrum of gamers.
The Console War, and it's vast consumption of money
has become a rationalized, well-oiled business transaction.
Gaming has changed.
ID-tagged users play ID-tagged games,
on ID-tagged consoles.
Online and 'seasonal' passes
enhance and regulate what parts of a game is open to them
Genre control... DLC control...
Multi-player control... Content control
Every response is monitored, and commercialized
Game reviewing has changed.
What was an age of openness has become an age of mob mentality,
to avoid controversies over questionable content.
And he who controls the narrative, controls history.
The Console War has changed.
When game releases are under total control,
The Console War becomes routine.
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