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Sunday, June 10, 2012
Star Uncharted: Episode 1313
Finally dragging myself out of the river that is E3 info for some air, I had some time to myself to think, before taking the plunge into the even murkier waters of coverage of E3. During the brief break, I turned my attention to a game that was announced days before E3, though we only got a look at the gameplay once E3 was in full swing, Star Wars 1313. What the game promises is a mature rated game, a darker and grittier look at the Star Wars universe, and most of all they promise no jedis and none of their problems. You are simply one man (bounty hunter) trying to make his way in the universe.
What the gameplay trailer gave us, looked very familiar. Right off the bat, you can tell it's a Star Wars game. The tech looks and feels like the original Star Wars trilogy, you're fighting against nondescript aliens with a trusty blaster, complete with 'pew pew' technology and red or blue lasers flying. You play, as mentioned above, a bounty hunter in the Star Wars galaxy, which is a questionable career choice to begin with what with the high mortality rate. To add to the list of choices likely to get you a painful or humiliating death, our Bounty Hunter (who I am dubbing Nathan Darklighter till we learn otherwise for reason I'll explain later), finds himself going to level 1313 of Coruscant, one of the many and varied wretched hives of scum and villainy in this galaxy.
Now you might be wonder why I dubbed our hero Nathan Darklighter. That's because it looks like, and has all the ear markings of, an Uncharted game. From the 'you really should have seen this coming' explosion ambush, to the cover third person shooting with melee take downs. It even had a dramatic climbing a half destroyed vehicle moment where you think you're there, but then something explodes and you're even further from your goal and have to climb using the helpfully differently colored ledges and pipes.
Will the adventures of Nathan Darklighter borrowing heavily from Uncharted? Heavens no, in fact going with a similar play style will likely help, it just feels like it fits so well and weirdly into a strange circle. You have George becoming famous thanks to Star Wars, he then worked on Indiana Jones, then Uncharted was made heavily inspired from Jones, and now a Star Wars game from the Lucas studios is borrowing heavily, or heavily inspired, by Uncharted. It just all, ties in on itself like a strange knot, ready to anchor down this new game.
Labels:
1313,
aliens,
Bounty hunter,
Darklighter,
E3,
explosions,
lasers,
Nathan,
original trilogy,
Star Wars,
Uncharted,
Video Games
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