Batman Arkham City -
Harley Quinn's Revenge
By: Julian 'MakAttack'
MacDonnell
Xbox 360
-Spoilers For Arkham City Abound-
Coming off the highly
anticipated and well received game that is Batman Arkham City,
developer Rocksteady has finally decided to continue where they left
off. With both Talia al Ghul and the Joker dead,
Batman/multi-billionaire industrialist Bruce Wayne is left defeated.
Losing both a quasi-lover and his most well known villain, Batman
seems to feel that though he ended the reign of Hugo Strange on
Arkham City, he failed at ensuring everyone got out alive. But with
the closing credits there was one thing left unaccounted for; a
certain love interest of the Joker's. As the title to this
downloadable add-on implies, Harley Quinn has returned to Arkham City
to try and do what the Joker never could; kill the Batman. Fueled by
nothing more than her anger towards our already downtrodden hero,
will this night be one the Dark Knight won't soon forget, or will it
fade into obscurity as much grander and threatening events are
looming just ahead?
This epilogue chapter starts
a few days after the end of the Arkham City siege with Robin swooping
in to the now defunct prison to locate Batman who went missing just a
couple days earlier. With Harley Quinn taking up residence in the
abandoned shipyards and taking three police officers hostage, her
overall plan becomes painfully clear and her so called revenge quickly
turns mundane. That's all the set up you need really. Truth be told,
I'm willing to tell you all of how the story goes. Why? Because
beyond that there is no story. Or at least no story that is
meaningful in any conceivable way, shape or form. There's no plot
progression and no further character development beyond us seeing how
the events just a few days before have affected Batman and Harley
Quinn. And just about everyone who played through the main story can
figure that out on their own. When the credits roll, it comes from no
where. Actually, when it's all said and done, it feels like a slap in
the face for thinking that a developer as great as Rocksteady could
actually deliver something as good in DLC form as they have with
regular retail releases.
In terms of gameplay, all
you get is the ability to play as both the fully upgraded Batman you
have come end game of the main story with all his cool little bells
and whistles, and the boy wonder Robin with a very similar yet
limited skill and gadget set. Don't get me wrong, I actually enjoyed
playing as Robin. While he does have extremely similar moves and
gadgets compared to Batman, there are some things that differ him
from the Dark Knight that I found interesting. Keep in mind that as of
yet, I haven't picked up any of the single character DLC's, so this
is my first time playing as him. The first gadget is a shield that
actually allows for direct confrontation with gun wielding enemies.
With the shield soaking up all the damage from gun fire, you get to
move forward with it drawn out and, when you get up close, perform a
shield bash on the enemy and then follow it up with some good ol' fashioned melee combos. On top of that, Robin also has what's called a
snap-flash. The idea is that it's a quicker to deploy version of the
explosive gel that is best used in combat to stun enemies. However I
only ever found it useful once and that's when I was put in a
specific scenario where it was implied by the game to be used. And
even then I didn't have to. I could have just as easily beat up the
two thugs regardless and nothing negative would have happened.
The only other good thing I
could say is that it was nice to go into an Arkham boss battle using
Robin. Something that was very akin to the final battle between
Catwoman and Two-Face in her last mission. That's where everything
positive about this piece of content I have to say ends. For gameplay
sake, everything I did here was done before, if not a bit better, in
the main story or the Riddler challenges. Outside of a slight free
roam of the Industrial District and going through the shipyards, you
are cut off from the rest of Arkham by an invisible wall. It's good
that at least some resemblance of the open-world aspect of the main
game was kept, even though there's no reason to explore and it feels
extremely linear as all hell. Well ok, I take that back. If you're
really desperate for achievements, you could go out and try to track
down and destroy all 30 Harley balloons littered around the two areas
that you are taken to during the course of this chapter. You can do
that if you're honestly that desperate. But just so you know, nothing
else happens when you pop all 30 balloons. You get one achievement(or
trophy depending on your system), that's it.
I could have saved myself
the ten dollar price of admission and still got the same great combat
and stealth gameplay that comes with an Arkham game without feeling
like I just threw money into my trash bin. I actually feel that the
day one DLC Catwoman missions are of actual value as opposed to this.
At the very least, her missions add insight to the story beyond what
we see when playing as Batman. On top of that she allows for a vastly
different play style similar to playing as Spider-Man with her
abilities to climb up walls and swing around the city. Beyond the
campaign you get some achievements and a few character trophies to
look at. No extra Riddler rooms or missions, no chance to play as
Robin outside this epilogue chapter, no new skins for Batman or
Catwoman. Nothing. This whole package feels just so incredibly
hollow.
Sadly with all the
advertising Rocksteady did for their first Arkham campaign DLC, it
falls severely short of what I expected. While I wasn't expecting a
grand ten or so hour tale that would take us through events that lead
directly to the start of the next game(which would have been awesome
regardless) I was expecting a little more from this package. What we
get here is a 2 hour long campaign with no story and no replay value.
To say I'm disappointed is an understatement. If you were lucky enough
to pick up the Arkham City Game of the Year Edition first, then this
epilogue is worth playing if only for the hell of it. It is included
in the purchase price after all. If you're like me however, and got
Arkham City well before hand and decided that this could be neat to
play, do yourself a favor and don't get this. If you actually want
some bang for your buck, try the character DLC instead. At least
there you get new content in the form of several new characters and
challenge rooms.

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